![]() ![]() * sorting of most lists based on various criteria (vehicle, station, town, industries, etc. * drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc) * convert rail tool (to electrified rail, monorail, and maglev) Lots of effort has been put into making OpenTTD easy to use. Unlike Advanced Settings which may be changed part way through a game, NewGRF. NewGRF files may be downloaded and selected for activation prior to creation of a new game in order to introduce these features. * zooming further out in the normal view and zooming out in the small map NewGRF is the way to add new or modify existing graphics, vehicles, buildings, cargos, railtypes, objects and industries within OpenTTD. * framework for custom (user) written AIs * freely distributable graphics, sounds and music * dynamically created town names in 18 languages, plus NewGRF support for additional languages OpenTTD has already been translated into over 50 languages * significant internationalisation support. * save games using zlib compression for smaller sizes, while not interrupting gameplay * many configuration settings to tune the game to your liking * drive-through road stops for articulated road vehicles and trams * support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification ![]() * presignals, semaphores, path based signalling * reworked airport system with many more airports/heliports (e.g. * longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges * advanced/conditional orders, share and copy orders ![]() * the possibility to build on slopes and coasts * clone, autoreplace and autoupdate vehicles There are many examples of NewGRFs disabling themselves due to having the wrong palette. The same can happen when changing the palette. it does not allow to be used next to the added NewGRF, in which case the disabling is like removing the NewGRF. * different configurable models for acceleration of vehicles Adding a NewGRF can disable another NewGRF, e.g. * larger, non-uniform stations and the ability to join them together * autorail/-road build tool, improved terraforming * new pathfinding algorithms that makes vehicles go where you want them to * in game downloading of AIs, NewGRFs, scenarios and heightmaps * IPv6 and IPv4 support for all communication of the client and server * dedicated server mode and an in-game console for administration * stable multiplayer mode for up to 255 players in 15 companies, or as spectators Significant enhancements from the original game include: It attempts to mimic the original game as closely as possible while extending it with new features. I think the old versions of these files are not available anymore.OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. I got single player working by finding compatible files, but it won't work for multiplayer.įound right one here for WAS (. There are still some problems I am encountering. GRF's Baltic States (Latvia, Lithuania, Estonia).png All the cities and industries are located as in real life. So for OpenTTD, you load your cloudsaves on Android inside the game, then copy savegame to PC using file manager, which is not very convenient. Version of the game: Openttd-1.6.0-windows-win32. (Latvia, Lithuania, Estonia, Northwest Belarus, Eastern Europe) (available on Bananas too! ). STD wrote:A new scenario - Baltic States (Latvia, Lithuania, Estonia).scn. Is there any possibility for more greener solution? We have ton of forest in Estonia. The only problem I am having is that subartic white is so intense on my eyes. I had some ctrs missing, but managed to find them with your links. The main set trains: PolishPKP Set 2.0 and Dutch Traiset 2.1.0. Industry - ECS 1.2 (Town vector 1.2, Agrocultural vector 1.2, Basic vector II 1.2, Chemicals vector 1.2, Houses 1.2, Machinery vector 1.2, Wood vector 1.2 ), Cities - Swedish Houses Set 1.1.2. I added the location of fishing areas, forests, sand pits. All the cities and industries are located as in real life. (Estonia, Eastern Europe) (available on Bananas too! ). ![]()
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